Wednesday, January 20, 2010

Media Technology

I believe the implementation of media technology in the classroom is effective in its capacity to make written English relevant to a tech-savvy generation. I also understand its implementation as a means to bridge the generation gap between teacher and student. Through this course, I hope to gain technological literacy and to acquire the tools necessary to effectively implement media technology in a secondary education English curriculum.

3 comments:

  1. Laura,

    I agree with you that technology plays an important role in the secondary classroom. I think we have to embrace technology and not be scared of the outcomes, or be intimidated by things we don't know.

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  2. I agree one hundred percent with what you say about “implementation of media technology in the classroom is effective in its capacity to make written English relevant to a tech-savvy generation.” In the world today, with technology being as advanced as it is, no one cares to use the old or formal ways of education. Other then text books, there are not many teachers who use chalkboards or typewriters like they used to. Yes you do see it but it is a lot less seldom then it used to be. It is a lot different then it used to be for teachers now who were used to the more formal approaches to use the advances in technology in their educational lectures. Many professors however have made a remarkable transition between the ways of the past and the ways of the present.

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  3. I absolutely agree. Technology can only enhance a student's experience in the classroom. It's amazing to me that we have all of these wonderful resources at our fingertips (JSTOR, Project Muse, History Channel documentaries) and we seldom, if ever, use them in the classroom. Yes, part of it is due to school's budgets, but I think the other part is that no one is looking for a way to use these tools effectively. Think about it, what would your principal say if you told him you wanted to incorporate youtube, a weekly blog, and facebook entries into your lesson plan? Tech that is used primarily for entertainment is blackballed precisely because it is used for entertainment. It seems no one sees the learning potential in a medium already used by millions of children around the world. What's more, they want to use it. Shouldn't we appeal, at least in part, to what they want to do, as long as we can shape it and mold it to achieve our ends?

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